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magnifique point and click , musique trés jolie aussi , on adore merci😍😍

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I really like the art style. Reminds me of point and click adventures of like 90s or early 2000s era.

Interesting choice to lead the player with direct hints on what to do. It can alleviate the frustration you often get with these games, where you don’t know what to do with what you found. But it might shorten the game and puzzle aspect too much.

I guessed SPOILER ALERT the monster was the big thing on the right but I didn’t understand it was a turtle SPOILER FINISHED, I think that means it’s good level design. You see where the end goal is right away, but you’re still attracted by discovering what it really is.

Did you animate the character sprite by sprite or did you use skeletal animation? I think you could benefit productivity-wise on the long-term by using skeletal animations.

Music suits the idea well but the tempo might be a bit too fast. Adding sounds (footsteps, a sound for each interactive object/interaction, …) would greatly improve the liveliness of the game. You can probably find some on https://freesound.org/

What engine did you use btw?

Thanks a lot for playing the prototype.  Basically I just wanted to learn how to do the fundamental basics for a point and click game.

For most point and click games, they don't usually show what to do next. that's sometimes frustrating and sometimes that can make it a bit interesting too. depending on the kind of game, ofcourse. I wanted this to be a casual point and click prototype. I do have an idea in mind for a point and click one without the direct showcase of hints. that maybe the next prototype I will work on.

The character animations, I didn't do any skeletal rigging or  use any such program, I just drew them pose by pose next to each other in Corel Draw ( similar to adobe illustrator). and it didn't have an animated function built in either.  Not an effective way at all. I only saw the animations after I exported the spritesheet and viewed them on game engine.  I wanted to do character interact action as well, that is supposed to be played after each interaction. like picking up or doing something with hands. since animation became too much for me, I gave up on it. I wanted to add breathing to the monster too.I also thought of animating the plants and grass to give it a bit of life, then it became a bit too cumbersome and gave up.  I wish I had someone who could animate. things would have looked so much better then. Now  I  have been eyeing this program called spriter pro that lets you do these kinda animations with rigging. 

Regarding SFX,I thought about adding SFX, but then I was like since its a prototype, I can get away without adding it. got lazy a bit.hehe. I guess I can add it to make it more polish like the footsteps, wind and beach ambiance

I searched a bit for music. from opengameart.  I was looking for a chill island vibe. I couldn't find a good one. I will try freesound.org next. I haven't checked it out yet.

I am using Godot Engine.. It's been quite good for me so far. 

Thanks a lot for playing and your productive feedback! Really appreciated